by msamurai (Michael Georgoulopoulos)
Renderer: Cyberpunk renderer
A new renderer made for this round. Generators put things in an image buffer;
combiners mix, distort and process them. Built for fun and trying effects.
A nostalgic look at the futures pictured in the '80s.
Run (Windows x64)
Extract the whole ZIP, open a terminal in this folder and run:
Keep assets/ next to it and run from this folder: assets are always read from
./assets relative to the current working directory.
The program saves 01_ReflectionsOfTomorrow.png here, replacing the included final image.
No arguments are needed. Completion is when the program exits (exit code 0).
Settings: 3840 x 2160, AA scale 2 (4 samples per output pixel), random seed 147994.
The Windows executable includes the C++ runtime and image libraries.
.\cyberpunk.exe
Source and license
Our source and assets are included in source/ under the MIT license (LICENSE).
Third-party libraries keep their own licenses; see THIRD_PARTY.txt.
You can rebuild with a modified libimago and relink the executable using the
included complete sources. No extra restrictions on modification or reverse
engineering for debugging those modifications are imposed.
Build (Windows or Linux: CMake 3.25+ and a C++23 compiler)
Bundled dependencies are used without downloading. Run the executable from source/.
cd source
cmake --preset submission
cmake --build --preset submission
msamurai-reflections-of-tomorrow-final.zip (23.4 mb)
ORRC backend is free software, AGPLv3 or later. - source code - github project