This is the Own-Renderer Render Competition. Write a 3D renderer, use it to render the best image, and win eternal glory!
ORRC is a recurring on-line competition for 3D rendered images produced by the pariticpants' own custom renderers. Each round lasts one month, in which you can write a 3D renderer from scratch, or continue working on your existing renderer, and have it render an image that incorporates some element of the theme provided for that round.
To ensure that the renderer used is a reasonably active current project, you need to add at least one new feature or improvement to your renderer, that is used in the rendering for that round. It can be a new feature, a performance improvement, or something else, but you have to demonstrate how it's utilized by the render for that round.
Submissions will include the output image, the renderer itself, any assets needed for the render, and a readme file with any information about the renderer and the image you want to give, instructions on how to run it to produce the image, and a declaration about whether it's a new renderer, or if not, which feature was added and how it's used in the current render.
The idea originated as a more interesting take (for graphics programmers) on traditional ray tracing competitions, but feel free to use any rendering algorithm you like: ray-tracing, radiosity, reyes, splatting, rasterization, or any combination that makes sense for what you want to achieve. Using 3rd party renderers, or 3rd party game engines is not allowed. You have to write it yourself. Also not allowed are vibe-coded renderers generated by LLMs. You can use LLMs to find bugs, or gather information, but not to generate your code.